HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
126 stars 24 forks source link

When standing still in multiplayer there should be no data replicated #869

Open Leroy231 opened 8 months ago

Leroy231 commented 8 months ago

When standing still in multiplayer if you use Network Profiler it shows we're replicating data still. It's mostly RPCs (see screenshots below) related to movement. It's possible that something in Mass logic is updating the location of the player soldier when we probably shouldn't since you're standing still (e.g. UMassForceGroundZValueProcessor or UMassSnapToNavMeshProcessor). You can use Visual Logger to confirm as those processors have VLOG calls.

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