[ ] Make a BP class which subclasses UEntityTemplateRegistrationComponent
[ ] move the current set of modified properties on the UEntityTemplateRegistrationComponent in our Player Controller BP to the new BP class created above
[ ] update our PC BP to use the new BP created above instead of having a UEntityTemplateRegistrationComponent directly
[ ] add USP projectile DA to that new component BP
[ ] verify: in client net mode when shooting USP pistol there should be no error logged anymore