[2024.03.23-16.18.46:840][667]LogNetPlayerMovement: Warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?)
[x] When match ends, in AFirstPersonGameModeCommander::GameOver, for each player controller, check if player is controlling a character (if AProjectM_PlayerController::GetCurrentHumanCharacter returns non-null). If so, call UPossessSoldierEntity_AsyncAction::UnPossessControlledSoldier similar to how UMassCharacterBlueprintLibrary::OnDeath does it.
[x] To verify, you can use console command pm.ForceGameOver to quickly end the match
Warning:
pm.ForceGameOver
to quickly end the match