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HaywireInteractive
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OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
128
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24
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Make bullet hole decals scale based on bullet caliber
#784
Leroy231
opened
11 months ago
0
Add FSR3 settings
#783
Leroy231
closed
11 months ago
0
Make ammo crates persistent
#782
Leroy231
opened
11 months ago
0
Graphics settings don't load when starting PIE or packaged game
#781
Leroy231
closed
8 months ago
3
Freelook bugs
#780
Leroy231
closed
11 months ago
0
Make M240B and M16 have ability to toggle fire mode between semi auto and full auto
#779
Leroy231
opened
11 months ago
0
Make M240B be fully automatic by default
#778
Leroy231
opened
11 months ago
0
Migrate BP_FirstPersonGameModeCommander OnSoldierDeath subgraph to C++
#777
Leroy231
closed
4 months ago
1
Prioritized voice lines
#776
Leroy231
closed
11 months ago
1
Prevent soldier from dying when in truck and grenade explodes nearby
#775
Leroy231
opened
11 months ago
0
Fix typo in settings "OrderMoveToPriorioty"
#774
Leroy231
closed
11 months ago
0
Add map context menu item for picking up ammo into truck
#773
Leroy231
opened
12 months ago
0
Add map context menu item for dropping ammo from truck
#772
Leroy231
closed
11 months ago
0
Refactor FTargetEntityFragment so that we don't have to repeat default values twice for cover related variables
#771
Leroy231
closed
10 months ago
0
UAV projectiles don't hit where camera is facing
#770
Leroy231
closed
11 months ago
0
Migrate BP_Human_Character_AmmoPickupComponent to C++
#769
Leroy231
closed
7 months ago
1
When cooking prevent .txt files for assets from getting updated
#768
Leroy231
closed
12 months ago
0
Migrate BP_FirstPersonGameModeCommander to C++
#767
Leroy231
closed
7 months ago
1
Fix objective widget to dynamically show win rules based on variable
#766
Leroy231
closed
7 months ago
0
Make UAV projectiles do damage to tanks
#765
Leroy231
closed
12 months ago
0
Standalone game with City Sample level doesn't spawn one team's soldiers
#764
Leroy231
opened
1 year ago
0
In non-editor builds when changing level hit Mass ensure about entity composition
#763
Leroy231
closed
4 months ago
0
In non-editor builds drone/tank mouse sensitivity for turning camera is different than in editor builds
#762
Leroy231
closed
1 year ago
0
In non-editor builds mouse wheel won't zoom in drone
#761
Leroy231
closed
1 year ago
0
Fix occasional crash when opening map
#760
Leroy231
closed
1 year ago
1
Fix unable to fire M240 after reloading it
#759
Leroy231
closed
11 months ago
0
Intermittent ensure condition failure when possessing soldier
#758
Leroy231
closed
1 year ago
0
Position M240 when aiming to not clip through head
#757
Leroy231
closed
11 months ago
0
Fix ISM navigation on uneven terrain
#756
Leroy231
closed
11 months ago
0
Make soldiers run away if they hear nearby enemy tank engine
#755
Leroy231
opened
1 year ago
0
Eliminate having to specify defaults for FTargetEntityFragment twice
#754
Leroy231
closed
11 months ago
0
Refactor FInvalidateTargetContext to take in FMassEntityManager const reference instead of UMassEntitySubsystem
#753
Leroy231
opened
1 year ago
0
Move the text overlay that shows when next to dead body to render at body location instead of viewport center
#752
Leroy231
closed
11 months ago
0
Prevent walking and jumping into front of truck causing it to move
#751
Leroy231
closed
11 months ago
1
Move tank explosion sound from actor to Mass
#750
Leroy231
opened
1 year ago
0
Move UMassDebugDeadEntityVelocityProcessor into its own .cpp/.h
#749
Leroy231
closed
1 year ago
0
Intermittent bug: Sometimes player's character can get deallocated
#748
Leroy231
opened
1 year ago
0
Fix dead bodies moving when changing LODs
#747
Leroy231
closed
1 year ago
0
Prevent AI walking into tank causing it to move
#746
Leroy231
closed
11 months ago
0
Eliminate having to specify defaults for FMassNavMeshMoveFragment twice
#745
Leroy231
closed
1 year ago
0
Refactor log owner in AddTag/RemoveTag helper methods
#744
Leroy231
closed
1 year ago
0
Add setting for making free look toggle vs hold
#743
Leroy231
closed
11 months ago
0
Adjust tank camera and turret movement
#742
Leroy231
closed
8 months ago
1
Refactor how we add FMassTagContainerFragment
#741
Leroy231
closed
1 year ago
0
Move FMoveToCommandFragment declaration to MassCommandableTrait.h
#740
Leroy231
closed
1 year ago
0
Move non-processor types declared in MassGenericAnimationProcessor.h to MassGenericAnimationTrait.h
#739
Leroy231
closed
1 year ago
0
Bug when possessing soldier in tank/truck
#738
Leroy231
closed
10 months ago
1
Increase max zoom on M1A2 tank
#737
Leroy231
closed
1 year ago
0
Migrate away from adding FMassRequestEnterVehicleFragment on entities
#736
Leroy231
closed
1 year ago
0
Delete FMassEntityInVehicleTag
#735
Leroy231
closed
1 year ago
0
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