Open Davnik opened 9 years ago
Sprite state changes are code. When I say sprite work, it means something needs a resprite or a new sprite entirely, rather than fixing an animation or missing stage (given these animations and stages exist)
More to the point, five of the seven objects do not change in any way when wrenched, cabled or screwdriven. Only the monitor and central panel change. The rest looks exactly the same in all stages. We need different sprites so people know exactly what they missed from a closer examination, without whacking everything with everything or making an educated guess based on which interactions they remember to have lagged a bit.
@Finriv @Puckaboo2
Spriting 2~ ish frames for 7+ objects seems like a lot of work for a minor issue.
Anyways. Being as they are and a highly advanced piece of technical machinery, it's all supposed to fit together and stuff. Additionally, cause it's all directional and isometric and stuff sees, they bit where you put the stuff could be the bit where you can't see it. See the front three bits. Those are the emitters for the fancy particle thingys delicate pieces of fancy shmancy equipment. much easier to wire it into the back instead of damaging stuff.
I'll stop trying to get out of work now
There needs to be a clear difference between the construction stages of all particle accelerator parts, not just the monitor and central panel. This is part spriting, part coding, as the sprites need iconstate changes.