Hedgehogs4Me / tile-collector-simulator

An unlikely Phaser learning project
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Sketches #2

Open aude opened 8 years ago

aude commented 8 years ago

We should make some graphical sketches. It is very handy to have some visual reference. Is not supposed to be a final graphics, just a very general draft.

Hedgehogs4Me commented 8 years ago

image

One sketch that I hope doesn't come across as passive aggressive or anything. I'm not very good at tone online. :P

The image I had in mind was that the spritesheet tiles would be 16x16, but the game would magnify them to give a kinda pixelly, retro look, and we could set it to magnify everything a different amount depending on device. I'm 80% sure Phaser is designed to do stuff like that fairly easily. It is definitely possible using canvas rendering (with pure CSS, even, I think), but I don't know about WebGL.

aude commented 8 years ago

This is great, thanks. It does get the basic idea across.

I'm also pretty sure this is possible with Phaser. I have resized stuff there already, see https://github.com/aude/phaser/blob/master/first/index.html#L66