The renderer should be able to load levels from a resource, also we should probably use the opportunity to restructure the level data a bit to have a central storage of vertices. That way we can transform them lazily per frame and reuse them for other sector render calls.
My memory is betraying me, both resource level loading as well as lazily transformed vertices were already done on the simple level tool branch I was going to use anyway.
The renderer should be able to load levels from a resource, also we should probably use the opportunity to restructure the level data a bit to have a central storage of vertices. That way we can transform them lazily per frame and reuse them for other sector render calls.