:cl:
admin: Added the shocker and throwing turret for adminbus fun!
fix: Acid processing no longer adds 100's of overlays by accident
add: Added a random reagent beaker, self explanitory, for badmins only
/:cl:
About The Pull Request
The changelogs sum things up here pretty well.
The thrower turret is literally just a turret that will throw whatever variable you set it to be, be it floor tiles, humans, or sulfuric acid beakers, it will try to throw it. Shocker turret is basically a static tesla that lacks the exploding machine tesla flag, it's essentially a tesla coil from command and conquer games so it might be cool for some end or mid round adminbus memes!
The random reagent beaker is pretty self explanatory, spawn one in, it has a random reagent of all reagents, including non-synthesizable ones. Maybe make the thrower turret spawn one and it will cause havoc on the station?
Changelog
:cl: admin: Added the shocker and throwing turret for adminbus fun! fix: Acid processing no longer adds 100's of overlays by accident add: Added a random reagent beaker, self explanitory, for badmins only /:cl:
About The Pull Request
The changelogs sum things up here pretty well.
The thrower turret is literally just a turret that will throw whatever variable you set it to be, be it floor tiles, humans, or sulfuric acid beakers, it will try to throw it. Shocker turret is basically a static tesla that lacks the exploding machine tesla flag, it's essentially a tesla coil from command and conquer games so it might be cool for some end or mid round adminbus memes!
The random reagent beaker is pretty self explanatory, spawn one in, it has a random reagent of all reagents, including non-synthesizable ones. Maybe make the thrower turret spawn one and it will cause havoc on the station?
Why It's Good For The Game
Fun admin stuff.