Open Hirashi3630 opened 2 years ago
Solution idea: add some kind of manager that gives corresponding depth values to each window when drawn
this problem is deeper than expected... via:
https://forum.unity.com/threads/corrected-gui-button-code-works-properly-with-layered-controls.96563/#post-629284 http://answers.unity.com/answers/1628530/view.html
TODO:
TextField
, Slider
... same way as I did with button in 51b80ea (or find a way to block everything with the background window's box)
fixing this would also fix #28