Hitechcomputergeek / wiidoom

Automatically exported from code.google.com/p/wiidoom
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The Control Stick is buggy #1

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
-I believe there needs to be a "dead space".  When the control stick is
sitting in neutral, it usually inputs a little bit.

-Also, in-game the control stick seems to stop working all of the sudden. 
Seems to be in just one direction.

Original issue reported on code.google.com by funkama...@gmail.com on 22 Aug 2008 at 6:22

GoogleCodeExporter commented 8 years ago

Original comment by lnux...@gmail.com on 22 Aug 2008 at 6:35

GoogleCodeExporter commented 8 years ago
I noticed the control stick being 'stuck' in a 'going backward' position 
sometimes.
Moving forward after that didn't seem to work well; only option was to let go 
of the
stick until the game played out the backward motion.

I reconnected the Nunchuck again, but to no avail.

Original comment by bakke...@gmail.com on 25 Aug 2008 at 6:16

GoogleCodeExporter commented 8 years ago
Remapping the input to the joystick handling code seems to have resolved
the "buggy control stick".

I've also extended the joystick code to handle analog input and more
buttons. Now you can move the player as slow or fast as you please and
switch weapons using 1 and 2.

IR is partly implemented now. For the moment all it handles is turning.
Aiming has yet to be implemented. It's also a little wonky because there is
no prediction. That said, if the sensor bar isn't in view the code makes
the assumption that you still want to turn.

The menu navigation has been standardized. It's more consistent with a Wii
title in the sense that A selects, B backs out, and Home brings up the main
menu. Moving around the menu is now done with the nunchuk.

Chipmunk audio has been resolved but it's a quick fix. The code now makes
the assumption that all sounds should be played at 11025hz.

Original comment by richard....@gmail.com on 3 Sep 2008 at 5:15