Hololight Stream is a powerful remote rendering solution designed to stream high-quality XR experiences from local servers or cloud-based infrastructure. Stream entire AR or VR applications, visualize high-polygon content, and use its cross platform compatibility to support AR/VR glasses, smartphones, and tablets.
Window -> Package Manager
)Window -> Package Manager
)com.hololight.stream-<version>.tgz
, where version is the current version, from the Packages
directory contained in this repositoryEdit -> Project Settings -> XR Plug-in Management
File -> Build Settings...
The connection settings can be edited through the settings windows on both client and server. To find out more, see the Settings Documentation.
Information about the connection can be seen on Hololight Stream Connection Info window. To open, click Hololight -> Stream -> Connection Info
.
Enter play mode in the Unity editor or build a standalone application with the following settings:
Hololight Stream can be disabled while remaining as a package in the project. To do so, follow the below steps:
Edit->Project Settings
and move to the XR Plug-in Management sectionIsar
class, or any of the inherited classes (IsarViewPose
, IsarAudio
, etc.), constructor within the codeHololight Stream supports several clients that can connect to the server. For information on installing and connecting with specific clients, refer to Clients.
A preconfigured example is available within the repository. For information on how to load this example, refer to Example.
Furthermore, the Hololight Stream Examples
package contains example scenes, prefabs, scripts and associated resources to demonstrate the features within Unity.
Hololight Stream supports a number of additional features. Below illustrates where to find the appropriate documentation for each feature:
Main Camera
is not moving, remove the SimpleCameraController
script attached to the Main Camera
.By downloading/using/evaluating Hololight Stream, you agree to the proprietary license terms and conditions. Licensing information can be found in the "Licenses" directory of this repository.
The following documentation specifically references usage with the Unity Game Engine, however Hololight Stream can be used independently of Unity. For more support regarding usage outside of Unity, please contact us.