HolographicWings / LethalSDK-Unity-Project

Unity Project using Lethal Company SDK
MIT License
42 stars 4 forks source link

Nothing Happens #2

Closed subzerohurley closed 7 months ago

subzerohurley commented 7 months ago

Followed the written tutorial as close as possible, once I go to the "LethalSDK" tab and build it. Only for nothing to be in the folder. it makes the "AssetBundles" folder, loads something, but produces nothing. For more context, I'm only adding 1 scrap, everything is set up as such too.

HolographicWings commented 7 months ago

Followed the written tutorial as close as possible, once I go to the "LethalSDK" tab and build it. Only for nothing to be in the folder. it makes the "AssetBundles" folder, loads something, but produces nothing. For more context, I'm only adding 1 scrap, everything is set up as such too.

did you defined the proper assetbundle name to every file of your mod ?

subzerohurley commented 7 months ago

Yes, I havent tried the recent update tho so i'll give it another shot

subzerohurley commented 7 months ago

Yeah, it still seems to build nothing, even on the newest version, also on the newest version the skybox/lighting is all dark. Would be great to have the video tutorial or a discord chat where feedback/trouble shooting would be faster/smoother

HolographicWings commented 7 months ago

I will make that tutorial, can you show me a video when you try to create the bundle ? On your video show me the modmanifest of your mod before to click on the build button

subzerohurley commented 7 months ago

So the latest version seemed to have fixed it. That said I'm at a new issue, tho this is more user error on my part since I'm new to unity. I linked the .smd to the "prefab" but it's INCREDIBLY small, is there a way I can link the actual imported model instead? (The icon with the box with 2 blue sides) image

HolographicWings commented 7 months ago

So the latest version seemed to have fixed it. That said I'm at a new issue, tho this is more user error on my part since I'm new to unity. I linked the .smd to the "prefab" but it's INCREDIBLY small, is there a way I can link the actual imported model instead? (The icon with the box with 2 blue sides) image

Hello Changing the prefab scale doesn't work ? image

subzerohurley commented 7 months ago

It did! Sorry about that! Also outside of changing it through the (Scrap) file, is there a more accurate way to adjust the rotations? It seems to be completely based off the mesh properties and not the imported model properties

HolographicWings commented 7 months ago

It did! Sorry about that! Also outside of changing it through the (Scrap) file, is there a more accurate way to adjust the rotations? It seems to be completely based off the mesh properties and not the imported model properties

in the prefab too ? otherwise in blender you can change the default rotation, position and scale, but i don't remember how

subzerohurley commented 7 months ago

It's a bit difficult to explain, It's oriented the way i want it in blender, and when I drag the model into unity, it keeps that, it's the .mesh that isnt keeping the orientation, which is what the the file uses for it's resting place, Tho I'm mainly happy the bundles are building now!

HolographicWings commented 7 months ago

It's a bit difficult to explain, It's oriented the way i want it in blender, and when I drag the model into unity, it keeps that, it's the .mesh that isnt keeping the orientation, which is what the the file uses for it's resting place, Tho I'm mainly happy the bundles are building now!

it's hard to see your issue without a video or screenshots the prefab is made to choose the position of the item you want even if the mesh have wrong values

subzerohurley commented 7 months ago

I'll wait on that for when you open a discord, also did you move the module folder? because the mod isnt generating one

subzerohurley commented 7 months ago

Ah i see, you changed the modules extensions, along with modules in general, maybe a good idea to update this SDK to convey that.

HolographicWings commented 7 months ago

Ah i see, you changed the modules extensions, along with modules in general, maybe a good idea to update this SDK to convey that.

It's already done, the SDK is supposed to add the extensions automatically And the modules folder is not longer required, the modules are now loaded from anywhere in the plugins folder

subzerohurley commented 7 months ago

Sweet! I love how much work and thought you're putting into this! Tho I did notice there's no releases anymore

HolographicWings commented 7 months ago

Sweet! I love how much work and thought you're putting into this! Tho I did notice there's no releases anymore

Yes i moved everything to the Thunderstore, my connection is too slow to upload the SDK in both Github and Thunder everytime

subzerohurley commented 7 months ago

Oh! Fair! My apologies!