Open GoogleCodeExporter opened 9 years ago
Sorry...
I retried with Use x1.5 Cycle
And it's OK...
Original comment by ffantasy...@gmail.com
on 28 Feb 2009 at 12:36
Sorry again...
The final FMV of TOD2 crashes even in Default cycle rate
And the message is
vtlb miss: addr 0xF3B9C8DC, mode 1 [write]
Original comment by ffantasy...@gmail.com
on 28 Feb 2009 at 1:18
Are you also using the INTC hack option enabled, or disabled?
Original comment by Jake.Stine
on 28 Feb 2009 at 4:53
I just tried it again with no speed hack.
The result is the same.
And error message had no change.
I also tried that,
In x3 mode : sound of FMV broken
In x2 mode : OK for most FMV, but last 2 FMV crash
In x1.5 and default : OK for all FMV escept last 1 (Ending + Staff).
Seems pcsx2 can't play long FMV. >_<
Original comment by ffantasy...@gmail.com
on 1 Mar 2009 at 12:12
Nah, it's just this particular FMV. Since it's affected by cycle rates, it
means the
DMA timings fail at some point, and the game encounters an unexpected or
invalid DMA
state when it's not ready for it.
It's not going to be easy to fix, most likely, but we'll keep it in mind as a
game to
use for testing when we implement new IPU code and better DMA/event support.
Original comment by Jake.Stine
on 1 Mar 2009 at 3:38
Thanks.
Expect for these FMVs, some random crash after battle
(it's become more stable in recent revisions)
and some strange slowdown,
this game works good.
Original comment by ffantasy...@gmail.com
on 1 Mar 2009 at 4:31
I just finished this game with some recent revisions without any problem. Maybe
you
should try them out ;)
Original comment by haobiao...@gmail.com
on 10 Mar 2009 at 5:12
Original comment by ramapcsx2
on 8 Apr 2009 at 2:52
flagging for retesting if anyone can/has this game.
Original comment by danialho...@gmail.com
on 5 Apr 2013 at 11:50
Original issue reported on code.google.com by
ffantasy...@gmail.com
on 28 Feb 2009 at 12:27