Description
The HubsTextureLoader sets Texture.prototype.flipY. = false when using the ImageBitmapLoader this currently causes 360 images to be flipped (#1563), the environment map to be flipped, and the particle emitter to be flipped. Basically anything that uses ThreeJS's geometry classes needs to respect the texture.flipY property like we do with media-image.
Description The HubsTextureLoader sets
Texture.prototype.flipY. = false
when using theImageBitmapLoader
this currently causes 360 images to be flipped (#1563), the environment map to be flipped, and the particle emitter to be flipped. Basically anything that uses ThreeJS's geometry classes needs to respect the texture.flipY property like we do with media-image.These changes also need to be made in Spoke.