Hubs-Foundation / hubs

Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
https://hubsfoundation.org
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Prevent camera scaling #6444

Closed keianhzo closed 8 months ago

keianhzo commented 8 months ago

Camera scaling in ThreeJS affects the light intensity: https://github.com/mrdoob/three.js/issues/26659

This PR keeps the camera scale always 1, so there is no light artifacts.