Closed TheRealSeq closed 6 months ago
actually do we want to deselect players who do not meet minAngle requirement on antiswitch as well?
okay uh, basically minangle has TWO uses, depending on if silent aim is being used:
NO silent aim: select the target, but dont actually lock on until the angleDiff < minAngle
silent aim: dont select the target if angleDiff > minAngle. ie, silentaim is not applied.
antiswitch is basically locking your target, so no others get picked (until that one becomes unavailable). so no matter what, they keep being selected.
also, selected is not always equal to targeted. its complicated and a pain in the ass to try and explain it.
annoying if it is broken because i worked this all out a long time ago. idk if it a misunderstanding or something new broke it
Ill look into it again 1sec
problem was that minangle did nothing when silentaim was on
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selection code now deselects if requirements not met anymore. Also fixed silentAimbot bypassing minAngle. Now, a player is no target if not in minagle. We could also make it not aim @ silentAimbot if minAngle not met, like it was implemented in normal AB before, but this makes more sense IMO