HyperCrowd / moba

Quick MOBA Concept using Phaser.js
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Event Management System #22

Open HyperCrowd opened 3 weeks ago

HyperCrowd commented 3 weeks ago

Create Helper Functions:

Command Identification System:

Input Handling:

Network I/O Integration:

Event Logging:

Testing:

Documentation:

HyperCrowd commented 3 weeks ago

The Action Manager has been started and looks like a promising way to define game-specific events while abstracting away the underlying engine