Closed haykh closed 2 years ago
I think it's related to #54. But seems like the problem still persists (at least for me) even after the fix. Is there a way to tweak the code minimally so I can feed the assets.tar.gz
manually?
so what i ended up doing is to comment out lines 22 & 23 in the Dockerfile
, and just manually wget
the file:
mkdir -p assets/
wget https://codait-cos-max.s3.us.cloud-object-storage.appdomain.cloud/max-image-resolution-enhancer/1.0.0/assets.tar.gz --directory-prefix=assets/
tar -x -C assets/ -f assets/assets.tar.gz -v
i now have issues with pip
. is there a way to make it use a custom python (say, from virtualenv)?
Ok, so the problem was indeed on my side. I was using the docker on wsl
, which probably complicates things a bit, especially network access. I was able to resolve the issue by reinstalling the docker completely and then starting it following this instruction.
hi! thanks for making this product open-source.
trying to deploy locally with
docker
. when doingdocker build ....
it pulls everything, but then fails to download the assets.here's my docker version:
the link seems to work, if i just run
wget
on these assets outside the docker.thank you in advance!