One member got a TS3 crash with build 1055 towards the end of the mission. Only 1 crash was reported, it was not repeating. Dump points to ACRE2. Maybe something from #1240 @PabstMirror?
acre2_win64.dll!memcpy() Line 338 Unknown
> acre2_win64.dll!CSoundChannelMono::In(short * samples, int sampleCount, const int channels) Line 58 C++
acre2_win64.dll!CSoundEngine::onEditPlaybackVoiceDataEvent(unsigned int id, short * samples, int sampleCount, int channels) Line 41 C++
acre2_win64.dll!ts3plugin_onEditPlaybackVoiceDataEvent(unsigned __int64 server, unsigned short id, short * samples, int sampleCount, int channels) Line 58 C++
[Frames may be missing, no binary loaded for ts3client_win64.exe]
[External Code]
One member got a TS3 crash with build 1055 towards the end of the mission. Only 1 crash was reported, it was not repeating. Dump points to ACRE2. Maybe something from #1240 @PabstMirror?
https://github.com/IDI-Systems/acre2/blob/5e21f06b85a2f6b11f2e20e5476676233c6c495a/extensions/src/ACRE2Core/SoundMonoChannel.cpp#L58