Saved a pawn from a previous generation. If I load them from the main 'load' button then the generation appears to fail and no pawns are present on map.
If however I load them by going to the faction screen and loading by 'add colonist' > saved humanlike it works fine.
Naturally, it fails to set their ideoligion since the previous one doesn't exist anymore, seems to assign the fallback.
Happens regardless of if the pawn was edited in the UI or not.
Mods present:
Harmony
DLCs present:
All of them
Scenarios:
The Anomaly
Crashlanded
Version: 1.5.4062
Can reproduce this 100% of the time.
Stack trace and character xml attached (zipped cause github requirement).
Saved a pawn from a previous generation. If I load them from the main 'load' button then the generation appears to fail and no pawns are present on map.
If however I load them by going to the faction screen and loading by 'add colonist' > saved humanlike it works fine.
Naturally, it fails to set their ideoligion since the previous one doesn't exist anymore, seems to assign the fallback.
Happens regardless of if the pawn was edited in the UI or not.
Mods present: Harmony
DLCs present: All of them
Scenarios: The Anomaly Crashlanded
Version: 1.5.4062
Can reproduce this 100% of the time. Stack trace and character xml attached (zipped cause github requirement).
Apologies if missed anything or if known already.
stacktrace.txt Sparrow.zip
Problematic:
Completely fine: