Created by iam1337
extOSC (Open Sound Control Protocol) is a tool dedicated to simplify creation of applications with OSC protocol usage in Unity (Unity3d). Supported platforms are PC, Mac and Linux / iOS / tvOS / Android / Universal Windows Platform (UWP) and other.
Also extOSC is available on the Unity Asset Store for free.
And also:
And much more
Old school
Just copy the Assets/extOSC folder into your Assets directory within your Unity project, or download latest extOSC.unitypackage.
OpenUPM
Via openupm-cli:
openupm add com.iam1337.extosc
Or if you don't have it, add the scoped registry to manifest.json with the desired dependency semantic version:
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.iam1337.extosc",
]
}
],
"dependencies": {
"com.iam1337.extosc": "1.19.7"
}
Package Manager
Project supports Unity Package Manager. To install the project as a Git package do the following:
// Creating a transmitter.
var transmitter = gameObject.AddComponent<OSCTransmitter>();
// Set remote host address.
transmitter.RemoteHost = "127.0.0.1";
// Set remote port;
transmitter.RemotePort = 7001;
Or you can simple create OSCTransmitter component in Unity editor, or use Create/extOSC/OSC Manager in Hierarchy window.
// Create message
var message = new OSCMessage("/message/address");
// Populate values.
message.AddValue(OSCValue.String("Hello, world!"));
message.AddValue(OSCValue.Float(1337f));
// Send message
transmitter.Send(message);
Or you can use any extOSC/Transmitter components.
// Creating a receiver.
var receiver = gameObject.AddComponent<OSCReceiver>();
// Set local port.
receiver.LocalPort = 7001;
Or you can simple create OSCReceiver component in Unity editor, or use Create/extOSC/OSC Manager in Hierarchy window.
Bind method to special address. In address argument you can use masks like: "/message/*"
// Bind "MessageReceived" method to special address.
receiver.Bind("/message/address", MessageReceived);
Method realization:
protected void MessageReceived(OSCMessage message)
{
// Any code...
Debug.Log(message);
}
Or you can use any extOSC/Receiver components.
You have two ways to get the value from the message.
var value = message.Values[0].FloatValue;
// Any code...
Debug.Log(value);
or
if (message.ToFloat(out var value))
{
// Any code...
Debug.Log(value);
}
Other examples you can find in Examples folder.
List of useful repositories to help make extDebug easier to use:
> telegram.me/iam1337
> ext@iron-wall.org
This project is under the MIT License.