IdleLands / IdleLandsOld

[DEPRECATED] A full-blown idling RPG. It has a modular backend that can be added to any existing frontend via a REST API.
http://idlelands.github.io/IdleLandsOld
MIT License
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What sorts of out-of-combat effects should we have? #886

Open seiyria opened 9 years ago

seiyria commented 9 years ago

Walk on fire, lose max hp for a while? Step on a trainer, get a blessing?

Maybe have some skills in combat persist to out of combat?

sedgwick commented 9 years ago

I think the big factor here would be weighing pros and cons. If a certain tile type causes only negative consequences, people just might try to avoid an area. Something like " don't waste your time on the fire plains, you'll just have no health and be stuck there for awhile."

Maybe have some skills in combat persist to out of combat?

Depends on the effect. I'm not sure what should or should not persist out of combat. Though, stepping on a trainer and having it give you a blessing makes me think of a boss effect, where if you beat some bosses maybe you could get temporary buffs. Beat the vampire lord, you have half an hour of vampire(1) or something.

seiyria commented 9 years ago

I like the ideas you listed. A few of them I'd even thought of myself! Okay, actually only the ice one, haha.

Depends on the effect. I'm not sure what should or should not persist out of combat. Though, stepping on a trainer and having it give you a blessing makes me think of a boss effect, where if you beat some bosses maybe you could get temporary buffs. Beat the vampire lord, you have half an hour of vampire(1) or something.

This is an interesting idea as well. I like it, but it doesn't quite fit in this issue. Maybe that could get added to some existing boss issue, or split off into a new one.

Also, we have a small list of existing buffs here. Just, none of them are in use yet, hah.

Some of these might be precedent for some new random objects, like shrines / anti-shrines (bless / forsake respectively), as well.

sedgwick commented 9 years ago

I had not seen those listed before, but that's good that the foundation is already there. Expanding that list with a variety of new buffs could be used to apply to the tiles, I suppose? The burn buff just gets applied to lava tiles, an "icy" buff that does the haste +1 to the ice tiles, etc.

shrines / anti-shrines

Adding to #698

seiyria commented 9 years ago

Yeah. They can be tweaked as necessary, but I figured I should let you know that there are definitely buffs already. Buffs will not stack on each other (ie, if you're in the fire plains, you'd definitely have one persistent debuff for a while, but it wouldn't stack).

I think we can use buffs in that sense to add different flavors of challenge to areas, when areas can limit what spawns in their region.