Open InfernoIV opened 1 month ago
Production (amount) Employees: (#, stats, avg morale, avg energy) Operations, Engineer, Management Materials: Real Estate, Hardware, Robot, AI Core Upgrade: Smart Factories (3% * level) Research: uPgrade: Fulcrum 5%, Self-Correcting Assemblers 10%, Drones - Assembly 20%
Employees: research Go-Juice and Sti.mu
1 intern per 9 employees, or 0 if autoBrew and AutoPartyManager
Production (Quality => price of sales) Materials: Average quality of consumed materials Employees: (# and stats) Engineer Office: average morale and energy Research: Available research points Material: AI Core
Selling (amount) Employees: (# and stats) Business Office: average morale and energy Advertising: Awareness, Popularity Upgrade: ABCSalesBots (+1% level) Upgrades:DreamSense (0.004 awareness & 0.001 popularity / 10s level)
Only buy best price/size ratio booster material? Buy booster material until x% of storage? How to track if there is not enough space? Extra jobs = extra production = extra profit = less warehouse size available // Get experience increase; unassigned employees do not contribute, interning employees contribute 10x
TODO: handle investment plans and go public: which steps and which steps? Split investments and purchasing upgrades / updates? Investments have their own multipliers and are influenced by bitnode multipliers 4 investments: Multiplier = [3, 2, 2, 1.5] Unlocks: SmartSupply: 25e9 WarehouseAPI: 50e9 (needed?) OfficeAPI: 50e9 (needed?) Research: AutoBrew: 12e3 (12.000) AutoPartyManager: 15e3 (15.000)
Market-TA.I + II: 20e3 + 50e3 = 70e3 (70.000)
Prevent money from going into negative (unless autoBrew and AutoPartyManager is owned)
Why not start with Tobacco??? + product creation? Adjust investment by bitnode multiplier (evaluation)?
Create function that waits for x cycles for the investment sources to stabilize
Currently funding is waiting for specific timings, how to improve with bitnode multipliers?
Investments 4 funding rounds: roundMultiplier = [3, 2, 2, 1.5], percShares = [0.1, 0.35, 0.25, 0.2], const funding = val percShares roundMultiplier;
Round:
val averaged of 10 cycles factors: corporation funds(money) Dependant of product production amount, quality and sell amount difference of assets with last cycle funds, stored material, stored products Number of offices and warehouses BitNode multiplier CorporationValuation