The game sets a VarPlayer for a pouch should it's menu option change from fill/empty. I believe it's correlated to the MenuOption that shows only when banking. Regardless, we can use the value to see if a pouch is either
Fully filled
Not filled fully
If a pouch is fully filled, then we can set and verify that pouch's state. Don't update the decay count.
The game sets a
VarPlayer
for a pouch should it's menu option change from fill/empty. I believe it's correlated to the MenuOption that shows only when banking. Regardless, we can use the value to see if a pouch is eitherIf a pouch is fully filled, then we can set and verify that pouch's state. Don't update the decay count.