Instamojo / instamojo-android-sdk

Android SDK for Instamojo Payments
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android-sdk instamojo-sdk integrations sdk

Instamojo Android SDK

Table of Contents

Note: SDK currently does not support MarketPlace Integration. MarketPlace API Documentation is available here

Overview

This SDK allows you to integrate payments via Instamojo into your Android app. It currently supports following modes of payments:

  1. Credit / Debit Cards
  2. EMI
  3. Net Banking
  4. Wallets
  5. UPI

This SDK also comes pre-integrated with Juspay Safe Browser, which makes payments on mobile easier, resulting in faster transaction time and improvement in conversions.

  1. 1-click OTP: Auto-processing Bank SMS OTP for 1-Click experience.
  2. Network optimizations: Smart 2G connection handling to reduce page load times.
  3. Input & Keyboard Enhancements: Displays right keyboard with password viewing option.
  4. Smooth User Experience: Aids the natural flow of users with features like Automatic Focus, Scroll/Zoom, Navigation buttons.

Payment flow using SDK

The section describes how the payment flow probably looks like, when you integrate with this SDK. Note that, this is just for reference and you are free to make changes to this flow that works well for you.

Sample Application

A sample app that uses the latest SDK code is provided under /sample-app folder. You can either use it as a base for your project or have a look at the integration in action. Check out the documentation of the sample app here.

SDK Installation

SDK Dependency

The SDK currently supports Android Version >= ICS 4.0.3 (15). Just add the following to your application’s build.gradle file, inside the dependencies section.

repositories {
    mavenCentral()
    maven {
        url "https://s3-ap-southeast-1.amazonaws.com/godel-release/godel/"
    }
}

dependencies {
    compile 'com.instamojo:android-sdk:+'
}

SDK Permissions

The following are the minimum set of permissions required by the SDK. Add the following set of permissions in the application’s manifest file above the <application> tag.

//General permissions 
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

//required for Juspay to read the OTP from the SMS sent to the device
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.READ_SMS" />
<uses-permission android:name="android.permission.RECEIVE_SMS" />

Proguard rules

If you are using Proguard for code obfuscation, add following rules in the proguard configuration file proguard-rules.pro.

# Rules for Instamojo SDK
-keep class com.instamojo.android.**{*;}

Fetch Order ID from backend server

For initiating a payment, you should first create a payment order in your backend server and send the orderID to the app. Please check this documentation on how to create a payment order on your backend server using your Instamojo client credentials.

Simple Integration

Initializing SDK

Add the following code snippet inside the onCreate() method of your activity class.

@Override
public void onCreate() {
    super.onCreate();
    Instamojo.getInstance().initialize(this, Instamojo.Environment.TEST);
    ...
}

Implement the callback interface

Implement the Instamojo.InstamojoPaymentCallback callback interface in your activity class.

public class MainActivity extends AppCompatActivity implements Instamojo.InstamojoPaymentCallback {
    ...

    @Override
    public void onInstamojoPaymentComplete(String orderID, String transactionID, String paymentID, String paymentStatus) {
        ...
    }

    @Override
    public void onPaymentCancelled() {
        ...
    }

    @Override
    public void onInitiatePaymentFailure(String errorMessage) {
        ...
    }
}

Initiating Payment

Now you can simply call initiatePayment with the orderID and the callback instance (which is the activity itself) to initiate a payment.

Instamojo.getInstance().initiatePayment(this, orderID, this);

Receiving response from the SDK

Once the payment is initiated from your activity, it can receive the various SDK responses in the callback methods.

  1. Payment through SDK is complete. The payment can be either a success or a failure

    @Override
    public void onInstamojoPaymentComplete(String orderID, String transactionID, String paymentID, String paymentStatus) {
    Log.d(TAG, "Payment complete. Order ID: " + orderID + ", Transaction ID: " + transactionID
            + ", Payment ID:" + paymentID + ", Status: " + paymentStatus);
    }
  2. Payment is cancelled by the user

    @Override
    public void onPaymentCancelled() {
    Log.d(TAG, "Payment cancelled");
    }
  3. There was a error while initiating a payment (eg: the orderID is invalid)

    @Override
    public void onInitiatePaymentFailure(String errorMessage) {
    Log.d(TAG, "Initiate payment failed");
    showToast("Initiating payment failed. Error: " + errorMessage);
    }

Using Custom UI

We know that every application is unique. If you choose to create your own UI to collect payment information, Instamojo SDK has the necessary APIs to achieve this. Check out the CustomUIActivity activity with in the sample app to find out how this can be achieved.

Integrate the SDK using DevsupportAI (DEPRECATED and uses SDK version 1.2.6)

Find the integration documentation for SDK v1.2.6 using DevsupportAI here.

I have queries regarding the SDK Integration

If you still have queries regarding SDK integration, please send a mail to our support id: support@instamojo.com. We will respond ASAP.