IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
76 stars 9 forks source link

RE3 randomize 20c 30D 412 510 and 50d voice ? #631

Open otamega72 opened 10 months ago

otamega72 commented 10 months ago

Is it possible to randomize the following voices : 1) 215c (cable car) : m20ck050.wav (Jill : "Mikhail" -- When Mikhail sacrificed himself - black screen )

2) 20c (cable car) : ?.wav (Carlos : " No !" -- When Jill broke the cable car window)

3) 30D ( CT Nemesis fight) : m30db020.wav or m30da020.wav ? (Carlos : " Jill !" -- When Carlos hugged Jill - black screen )

4) 412 (graveyard cabin) : ?.wav (Jill : "Ahhh" -- When earthquake)

5) 510 (Nemesis on the bridge) : ? wav (Jill : "No ! ")

6) 50d (last boss) : m50da0*0.wav , m50dc010.wav battery device voice

IntelOrca commented 10 months ago

For 2, 4, and 5, you have answered your own question. If there is no a .wav file for it, I can't randomize it. Same goes for the tape recorder in the hospital.

otamega72 commented 10 months ago

Seed: R730-GUGU-XWHC48W509YG20QNRPEV6WZ1M8H00900HYZZZEXZYZZZZ Carlos re3r Seed had it own randomized wav , but game default (vanilla) wav overcome those randomize wav :

  1. 215 (cable car) : m20ck050.wav (Jill : "Mikhail" -- When Mikhail sacrificed himself - black screen )

215: cutscene # 1 contains ashley, carlos.re3r DATA_A/VOICE/M20CK050.WAV [jill.re3] becomes Carlos330.ogg [carlos.re3r] (0.00-2.34)


  1. 412 (graveyard cabin) : m412_100.wav (Jill : "Ahhh" -- When earthquake)

412: cutscene #0 contains jake, carlos.re3r DATA_A/VOICE/M412_100.WAV [jill.re3,hurt] becomes 0.ogg [carlos.re3r,hurt] (0.00-1.00)

20c 412.zip

otamega72 commented 10 months ago

refer to https://github.com/IntelOrca/biorand/issues/630#issuecomment-1776849374

IntelOrca commented 10 months ago

Did you find any wav files that could be replaced and heard in the game?