FAWE is designed for efficient world editing.
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.
If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.
Downloads are available either on SpigotMC, Modrinth or on CurseForge.
Snapshots are available on Jenkins.
//lazycopy
There are several placement modes, each supporting higher throughput than the previous. All editing is processed asynchronously, with certain tasks being broken up on the main thread. The default mode is chunk placement.
The following plugins are supported with Bukkit:
By default you can use //inspect
and //history rollback
to search and restore changes. To reduce disk usage, increase the
compression level and buffer size. To bypass logging use //fast
.
FAWE maintains API compatibility with WorldEdit, so you can use the normal WorldEdit API asynchronously. FAWE also has some asynchronously wrappers for the Bukkit API. The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc. If you need help with anything, hop on discord (link on the left bar).
Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
For additional information about compiling FastAsyncWorldEdit, read the compiling documentation.
JetBrains, creators of the IntelliJ IDEA, supports us with their Open Source Licenses.
Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor.