Interrupt / delverengine

Delver game engine and editor
zlib License
803 stars 80 forks source link

"defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels #206

Open SuperPinger opened 3 years ago

SuperPinger commented 3 years ago

How it should be & how it really is: issue1 issue2 This line is used in info.dat.

PythooonUser commented 3 years ago

It's hard to tell, because the screenshots are different. If the lower one is a single room, this default texture that you are seeing might be there because this marks a "connection" to a different room. So it will be replaced with "void". Ah, nevermind. That only applied to the editor.

joshuaskelly commented 3 years ago

I think this might be a case where the editor is exhibiting the desired behavior and the game is not. The void chunks should probably respect whatever the default texture atlas is set to.