Open LizIsTired opened 3 years ago
This happens because the glowing effect is rendered by vanilla instead of by a shader from the shader pack, meaning that the world curvature effect isn't applied to glowing entities. Fixing this is very nontrivial.
What happened?
When using world curvature (in every shaderpack I've tried, Comp, BSL, Animal Crossing etc) entities with the glowing effect appear disconnected from their glow outline, with the outline staying where the terrain actually is instead of being affected by the curvature.
Screenshots
Relevant log output
No response
Iris and Minecraft Version
iris-mc1.17-1.1.2-pre+rev.a04c99e for 1.17.1
Are you running Sodium along with Iris?
Yes
Operating System
Windows 10
What is your GPU?
AMD Radeon R9 270X
Java Version
Java 16
Additional context
No response