When adding multiple solar systems in an unbaked map, the solar systems are added in increasing distance from the first one.
This is easily reproducible with SolarForge:
Create a new scenario
Add solar systems until you have 5 of them
Confirm the scenario preview look correct with the same distance between the new solar systems and the original one (usually this makes a + shape)
Save the scenario
Load the scenario in game
The new solar systems distances to the original one, it's easy to see a pattern of each solar system being added incrementally further from the original one.
If we consider the solar systems are named A to E in order:
A is connect to all other solar systems.
B is connected to A with a phase lane of length 1
C is connected to A with a phase lane of length 2
D is connected to A with a phase lane of length 3
E is connected to A with a phase lane of length 4
It is even easier to see if you set the ExtraSolarSystemOffsetScalar to 0, all solar systems end up aligned on a line with the same distance between them.
This make it hard to create balanced unbaked scenario with multiple solar systems as some players with have an obvious travel time advantage.
When adding multiple solar systems in an unbaked map, the solar systems are added in increasing distance from the first one.
This is easily reproducible with SolarForge:
If we consider the solar systems are named A to E in order:
It is even easier to see if you set the ExtraSolarSystemOffsetScalar to 0, all solar systems end up aligned on a line with the same distance between them.
This make it hard to create balanced unbaked scenario with multiple solar systems as some players with have an obvious travel time advantage.