Open Sanglyon opened 7 months ago
Hi Sanglyon, Any chance you can tell me which version you have downloaded of the tool? You can find this out in the package manager. Also did you import the file using the package manager into your project or did you download it from another and then copied it across? Thanks, Isaac On Saturday, 20 April 2024 at 23:19:03 BST, Sanglyon @.***> wrote:
In Unity 2021.3.32f1, in a new project Packages imported: CIVIL-AI, Synthy PolygonFarm
I put a Synthy character in my scene, unpacked the prefab then applied the NPC template to it. A Null exception is raised, pointing to "Resources.Load("System/Objects/AI");" in AIOverviewManager.AddInNPCTemplate()
This is because Resources.Load search in a "Resources" directory which doesn't exist. The RuntimeAnimatorController "AI.controller" is in "Assets/CIVIL-AI-SYSTEM/Animation Controller/Controller", so I fixed the issue by replacing
animator.runtimeAnimatorController = Resources.Load
with
animator.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath
Also, I made another change, but it's not technically a bug. Since the Synthy character already has an animator component with an avatar defined, I also replaced
Animator animator = selected.AddComponent
with
Animator animator;
if(!selected.TryGetComponent
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In Unity 2021.3.32f1, in a new project Packages imported: CIVIL-AI, Synthy PolygonFarm
I put a Synthy character in my scene, unpacked the prefab then applied the NPC template to it. A Null exception is raised, pointing to "Resources.Load("System/Objects/AI");" in AIOverviewManager.AddInNPCTemplate()
This is because Resources.Load search in a "Resources" directory which doesn't exist. The RuntimeAnimatorController "AI.controller" is in "Assets/CIVIL-AI-SYSTEM/Animation Controller/Controller", so I fixed the issue by replacing
animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController>("System/Objects/AI");
with
animator.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>("Assets/CIVIL-AI-SYSTEM/Animation Controller/Controller/AI.controller");
------------------------------------------------------
Also, I made another change, but it's not technically a bug. Since the Synthy character already has an animator component with an avatar defined, I also replaced
Animator animator = selected.AddComponent<Animator>();
with
Animator animator;
if(!selected.TryGetComponent<Animator>(out animator))
{
animator = selected.AddComponent<Animator>();
}