Open JBenda opened 11 months ago
Allow the usage of the C++ classes directly in UE for a non Blueprint usage. Depending on the implementation, a new installation component sounds reasonable (unreal-cpp)
unreal-cpp
Currently, it seems like it is possible to build a UE plugin which allows for Blueprint and non Blueprint usage. WIP
Allow the usage of the C++ classes directly in UE for a non Blueprint usage. Depending on the implementation, a new installation component sounds reasonable (
unreal-cpp
)