Open Silverfang22 opened 7 years ago
With the fact that the smoke is handled in FX code I don't think you'll have much chance at doing this with relative ease like in Wolfenstein ET etc since they have control over the smoke sprites to check for in the crosshair code.
I was thinking that the smoke grenade effects should actually prevent you from seeing other player's names when you put your crosshair over them if they are either in the smoke or behind it.
Possibly make the smoke efx entity actually trace the same way that crosshairs already trace players? I'm not sure how this works.
If you're inside of the smoke it should also prevent you from seeing players outside of it.