JacKeTUs / linux-steering-wheels

Project to track Linux steering wheels support
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force-feedback linux

Linux steering wheels FFB support

Ranks

Ranks are based on user testing and results may vary due to differences in the hardware.

Platinum

Works fully with the recommended driver with extensive testing. Most common FFB effects implemented.

Gold

Works fully but it's less tested and there might be some minor issues. Most common FFB effects implemented.

Silver

Works almost fully. Some FFB effects might be missing or some other significant issues which might be important in some cases. Workarounds might be available.

Bronze

Major bugs or missing FFB effects which limit its use. It might be enough in some cases but it's far from fully working.

Broken

The device might be recognized as a gamepad/joystick but there's no FFB.

(empty)

Device not tested at all. May be working, may be not. Contributions welcome!

Table of compatibility

Read also related sections for each driver below for more information.

Manufacturer Device names VID PID Support Driver Proton compatibility
Asetek Invicta 2433 f300
Asetek Forte 2433 f301
Asetek La Prima 2433 f303
Asetek Tony Kannan 2433 f306
Cammus C5 3416 0301 Silver[^12] hid-pidff[^1] Works[^10]
Cammus C12 3416 0302 Silver[^12] hid-pidff[^1] Works[^10]
Fanatec CSL Elite 0eb7 0e03 Gold hid-fanatecff[^7]
Fanatec CSL Elite (PS4) 0eb7 0005 Gold hid-fanatecff[^7]
Fanatec DD 0eb7 0020 Gold hid-fanatecff[^7]
Fanatec DD Pro 0eb7 0020 Gold hid-fanatecff[^7]
Fanatec Clubsport DD 0eb7 0020 Gold hid-fanatecff[^7]
Fanatec ClubSport Wheel Base V2 0eb7 0001 Silver hid-fanatecff[^7]
Fanatec ClubSport Wheel Base V2.5 0eb7 0004 Silver hid-fanatecff[^7]
Fanatec Podium DD1 0eb7 0006 Silver hid-fanatecff[^7]
Fanatec Podium DD2 0eb7 0007 Silver hid-fanatecff[^7]
Fanatec CSR Elite 0eb7 0011 Silver hid-fanatecff[^7]
FFBeast 045b 59d7 Silver[^13] hid-pidff[^1] Works
Logitech MOMO Wheel 046d c295 Platinum hid-logitech[^2] Works
Logitech DFP 046d c298 Platinum hid-logitech[^2] Works
Logitech DFGT 046d c29a Platinum hid-logitech[^2] Works
Logitech G25 046d c29b Platinum hid-logitech[^2] Works
Logitech G27 046d c29b Platinum hid-logitech[^2] Works
Logitech G29 046d c24f Platinum hid-logitech[^2] Works
Logitech G920 046d c262 Silver hid-logitech-hidpp[^8] Works
Logitech G923 (Xbox edition) 046d c26d Silver hid-logitech-hidpp[^8] Works
Logitech G923 (PS edition) 046d c267 Platinum hid-logitech[^3] Works
Logitech G Pro 046d c272 Bronze hid-logitech-hidpp[^4] Works[^10]
Moza R3 346e 0005 Silver[^12] hid-pidff[^1] Works
Moza R5 346e 0004 Silver[^12] hid-pidff[^1] Works
Moza R9 346e 0002 Silver[^12] hid-pidff[^1] Works
Moza R9v2 346e 0002 Silver[^12] hid-pidff[^1] Works
Moza R12 346e 0006 Silver[^12] hid-pidff[^1] Works
Moza R16 346e 0000 Silver[^12] hid-pidff[^1] Works
Moza R21 346e 0000 Silver[^12] hid-pidff[^1] Works
OpenFFBoard 1209 ffb0 Gold hid-pidff Works
PXN
Simagic M10 0483 0522 Silver[^12] hid-pidff[^5] Works
Simagic Alpha Mini 0483 0522 Silver[^12]/Broken[^6] :warning: hid-pidff[^5] Works
Simagic Alpha 0483 0522 Silver[^12]/Broken[^6] :warning: hid-pidff[^5] Works
Simagic Alpha Ultimate 0483 0522 Silver[^12]/Broken[^6] :warning: hid-pidff[^5] Works
Simucube Simucube 1 16d0 0d5a Silver[^12] hid-pidff Works[^11]
Simucube Simucube 2 Sport 16d0 0d61 Silver[^12] hid-pidff Works[^11]
Simucube Simucube 2 Pro 16d0 0d60 Silver[^12] hid-pidff Works[^11]
Simucube Simucube 2 Ultimate 16d0 0d5f Silver[^12] hid-pidff Works[^11]
SimXperience AccuForce Pro 1fc9 804c Silver[^12] hid-pidff
Thrustmaster Nascar Pro FF2 044f b605 hid-tmff
Thrustmaster FGT Rumble Force 044f b651 hid-tmff
Thrustmaster RGT FF CLUTCH 044f b653 hid-tmff
Thrustmaster FGT Force Feedback 044f b654 hid-tmff
Thrustmaster F430 Force Feedback 044f b65a hid-tmff
Thrustmaster T248 044f b696 Gold hid-tmff2[^9]
Thrustmaster T300RS (PS3 mode) 044f b66e Gold hid-tmff2[^9]
Thrustmaster T300RS (PS3 advanced mode) 044f b66f Gold hid-tmff2[^9]
Thrustmaster T300RS (PS4 mode) 044f b66d Gold hid-tmff2[^9]
Thrustmaster TX 044f b669 Gold hid-tmff2[^9]
Thrustmaster TS-XV 044f Gold hid-tmff2[^9]
Turtle Beach
VRS DirectForce Pro 0483 a355 Silver hid-pidff[^1] Works

[^1]: Not supported by default driver. Use patched driver. [^2]: Default driver lacks most effects. Use patched driver. [^3]: Not supported by default driver. Use patched driver. [^3]: Not supported by default driver. Use patched driver. [^5]: HID PID with caveats. Use patched driver. [^6]: Only works with firmware versions up to v159. [^7]: Custom module hid-fanatecff [^8]: Full USB command queue errors. Using [ffbwrap]() can help in some situations. [^9]: Custom module hid-tmff2. [^10]: See section on joystick detection. [^11]: Read here about how to setup Simucube base. And a Success case. [^12]: No FFB out of the box due to duration issue. See hid-pidff section for workarounds, or use custom driver[^1]. [^13]: Only Wheel mode was tested by user.

hid-pidff

The kernel module hid-pidff implements the HID PID specification. HID PID is a standard for USB devices which includes FFB. Although this standard is several years old, most older and low end wheels don't implement it, but most high and some middle end wheels do.

Duration issue

The driver doesn't play any FFB effect out of the box due to a flaw in its API.

Although undocumented, Linux drivers and applications (including Wine) have always used value 0x0 for an infinite effect length, but the hid-pidff driver uses value 0xFFFF instead. When an effect with length 0x0 is uploaded, it plays no effect. The HID PID specification defines an infinite length effect with value 0xFFFF but this specification is for the hardware and isn't tied to Linux in any way.

Paul Dino has sent a patch to the Linux mailing list to fix the issue which is waiting approval.

To work around the issue without custom drivers you could use ffbwrap tool. For example, launch games with command: ffbwrap --duration-fix /dev/input/by-id/usb-Your-Wheel-event-joystick %command%

This issue is fixed in patched universal-pidff driver[^1].

a7 descriptor issue

Descriptor 0xa7 (effect delay) is not required for Windows HID PID implementation. Some manufacturers (including Simucube at first, later Simagic and Cammus) didn't implement that parameter in their firmware. But in Linux HID PID implementation 0xa7 descriptor is mandatory, and device without it can't be initialized with hid-pidff driver. Simucube fixed it in latest firmware (1.0.49).

Some devices will require a patched hid-pidff driver which removes 0xa7 descriptor requirement and enables FFB.

hid-logitech-hidpp

This module implements HID++, Logitech's own specification for FFB. It's used in wheel models compatible with XBox. This models do almost everything in hardware, while models using hid-logitech need assistance from the driver.

Queue full errors

In some games, when using this driver the FFB can lag behind so much that it's unbearable.

This driver sends commands to the wheel at the same rate they're sent by the game. When the game is sending FFB commands at a very fast rate the command queue fills and a warning message appears in dmesg about the full queue. As a consequence the FFB starts lagging behind and looses some FFB commands.

In some games, the rate at which the FFB commands are sent is tied to the frame rate, thus it may work well at lower frame rates but fill the queue at higher frame rates.

Some games allow to configure the rate at which FFB commands are sent. Lowering that value can help and even fix the issue.

ffbwrap can be used to work around it when the application can't be configured to send commands at a lower rate. Needs testing.

SDL

SDL tries to heuristically guess which devices are gamepads and ignores everything that doesn't look like one. This means wheels and pedals might be ignored by SDL. This has been partially fixed by adding a whitelist of wheels. This list has to be updated continuously with new models being tested.

Recent updates to SDL created SDL Hint variable to dynamically extend wheel devices list[^15]. You need to just export SDL_JOYSTICK_WHEEL_DEVICES=0x<VID>/0x<PID>,0x<VID2>/0x<PID2> before you launching something.

Wine/Proton caveats

Joystick detection

Even if the device is ranked well, there may be some small issues regarding SDL wheel detection in Steam.

Also, for devices not present in whitelist, Steam uses sandboxed SDL1.2 to detect devices. It has one small rule to detect all kinds of joysticks, function EV_IsJoystick(). And basically, for the device to be classed as a joystick, it must have either X and Y axes or a X and Y hat, and must have a trigger, A button, or 1 button. On some devices Y axis not exists (Logitech G Pro), and therefore, for SDL, that device is not a joystick and no need to forward it to the game. Native apps will work perfectly, Wine apps too, but not Steam+Proton games. We could fix it by changing descriptor axis, something like rename Rz to Y, and wheel will work in Proton now

The environment variable SDL_JOYSTICK_WHEEL_DEVICES can be used to fix it.

Link to the Proton issue

Steam settings for ~all devices and ~all games

  1. Turn Steam Input off in game settings

  2. Use recent Proton version for non-native games. 7 version known for having issues with HID devices detection.

  3. If game does not detect your device, try setting SDL Hint environment variable in game launch command like so:

    SDL_JOYSTICK_WHEEL_DEVICES=0x<VID>/0x<PID> %command%

    This is only relevant for devices which are, for various reasons, not in a SDL whitelist[^14] (yet), or for older Steam runtime versions which does not have updated SDL library.

  4. If none of that worked, create an issue, where members of the community will try to help you with your specific game

Links

DISCLAIMER

THE SOFTWARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.