Closed MrRobot245 closed 3 years ago
Thats fair, I side loaded with iMazing but I really only use it for adding content in a unified app. Hopefully flutter is updated soon, but its pretty usable as is!
Hit us up if you need some usability tests there. It's quite annoying to distribute IPA bins at this moment, so a nice write-up for how to build from source will be essential if this is to get tested. Eventually there will be TestFlight support, but who knows when and how.
I'm also assuming this could essentially be be a duplicate/dependent on #206?
Hit us up if you need some usability tests there. It's quite annoying to distribute IPA bins at this moment, so a nice write-up for how to build from source will be essential if this is to get tested. Eventually there will be TestFlight support, but who knows when and how.
Thanks for offering! I don't currently have an M1 Mac, so I'll definitely reach out for testing once it's ready. There are IPAs available directly on the releases page, but yeah I'll be writing out a more clear-cut step-by-step on how to build LunaSea in the near future!
I'm also assuming this could essentially be be a duplicate/dependent on #206?
I would say #206 is a sub issue, but I'll keep them separate as there could be more issues that come to light for M1 support other than just proper scrolling support. That issue was originally for iPads, so they do have some degree of separation.
Hopefully flutter is updated soon, but its pretty usable as is!
Yeah, but I do feel that the scrolling issue alone is enough to block the release for now. It could negatively impact people's impressions of the app if they first install it on their Mac machine.
IPAs will always be released with every build, so for users who want to get it it should be really straight forward to get it up and running in the current state.
There are IPAs available directly on the releases page
Those won't work as there is currently no way to self-sign an IPA for a use on the M1, or at least I haven't seen a way to do it.
P.S: the standard xattr
changes, right-click workarounds or security preferences whitelisting does not work. I doubt disabling SIP would make this work as well. This works the same way like it does on iOS, it will try verify the app against the AppStore API
P.P.S: "Sideloading" from iOS devices is enabled again, but it will only install the version of the application that the device is storing. i.e. if there is a different "target" for MacOS, that one will not be used as it was not present on the iOS Device, which would be either the iPad target or the iPhone target. I actually assume that Flutter doesn't work with these and is a generic target instead, so this might be a non-issue.
P.S: the standard
xattr
changes, right-click workarounds or security preferences whitelisting does not work. I doubt disabling SIP would make this work as well. This works the same way like it does on iOS, it will try verify the app against the AppStore API
Could you try downloading the build directly from CodeMagic (the CI): https://codemagic.io/app/5ef3424e03ad6b478a268d4c/build/60035f0b29657a3248ca3144
It should be the same IPA however, as I just download that IPA and then re-up it to GitHub.
CodeMagic signs and directly uploads to App Store Connect, so it should be a valid, signed IPA. I was under the impression that IPAs could be directly installed with relative ease, but I again have no actual experience with it.
Same thing. It's esentially the same as trying to install an IPA on an iOS device where the developer profile is not present, and the app does not match it. Unless we'd have your developer profiles installed on our machines, I don't think this will work from the bins.
@flying-sausages could you try using this method of using Apple Configurator to extract the IPA from your mobile device?
https://www.iphoneincanada.ca/news/how-to-install-ios-apps-on-mac-tutorial/
This issue is going to be closed in favour of the native macOS builds that will be arriving soon.
I will add another comment when a signed/notarized native build is available, which will be within the next few days!
https://www.reddit.com/r/LunaSeaApp/comments/mpgipt/try_the_macos_alpha_client/
Look above for some information on the macOS client, with a build available under the Releases section of the repo :)
@JagandeepBrar Flutter 3 released with Apple Silicon support. :)
@aniqueta starting with the next stable release (and the current newest edge/beta/candidate releases), the macOS binary will be a universal Intel/ARM application!
I had to disable M1 support until Flutter, the framework being used, adds proper support for mice into the framework.
Currently you need to drag and drop the mouse to scroll, and the overall experience isn't very smooth.