JarkkoPar / Utility_AI_GDExtension

This repository contains the binaries and example project for the Utility AI GDExtension.
MIT License
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DEBUG node doesn't exist yet when the docs mention it's use. #19

Open caspercasanova opened 3 months ago

caspercasanova commented 3 months ago

The Docs mention adding a DEBUG node yet the I don't see its existence in my downloaded asset library.

Using Godot version v4.2.2

Also perhaps creating a discord might help or a discussions section.

EDIT: I might be an idiot. Noticed that the node is a node 2d not a debug node. -_-

JarkkoPar commented 3 months ago

Yes, you only need to set the name of the node as ”DEBUG”, and you can use a Node2D or any derived node (and Node3D for 3D). For 2D a Sprite2D node would work fine. The purpose of the debug node is to make the points visible so that you can see how your point grid is doing.