Open caspercasanova opened 3 months ago
Yes, you only need to set the name of the node as ”DEBUG”, and you can use a Node2D or any derived node (and Node3D for 3D). For 2D a Sprite2D node would work fine. The purpose of the debug node is to make the points visible so that you can see how your point grid is doing.
The Docs mention adding a
DEBUG
node yet the I don't see its existence in my downloaded asset library.Using Godot version v4.2.2
Also perhaps creating a discord might help or a discussions section.
EDIT: I might be an idiot. Noticed that the node is a node 2d not a debug node. -_-