JavidPack / TerraCustom

Custom world generation for Terraria.
https://forums.terraria.org/index.php?threads/terracustom-for-1-3.35346/
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Incompatibility with FNA tModLoader 64-bit #22

Open InjuredWolf opened 5 years ago

InjuredWolf commented 5 years ago

When trying to use TerraCustom v0.5.4 with tModloader v0.10.1.5 - tml FNA 64bit you get the following error message:

System.MissingMethodException: Method not found: 'Void ReLogic.OS.Platform.SetWindowUnicodeTitle(Microsoft.Xna.Framework.GameWindow, System.String)'.
   at Terraria.Main.SetTitle()
   at Terraria.Main.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

is there a workaround or will I have to wait for an update? (in theory a potential workaround I might try would be to use a standard tModLoader build to gen the world and then switch to 64bit to play, not yet tested)

JavidPack commented 5 years ago

yes, they are incompatible, you would need to switch back to the normal install to get it working. I'm not sure if it would work if you just made a backup of the non-64 version of the install directory, you can try that if you want to switch back and forth more quickly

InjuredWolf commented 5 years ago

Any plans to add compatibility? Understandable if you aren't, just curious.

JavidPack commented 5 years ago

I can't spend the time to do that, but hopefully the 64 bit version figures things out so that they don't mess with the files in a way that lets it load normally.