Closed KeinEngelZlat closed 2 months ago
Ahh yep I can compile a release for 5.4 in the next few days I need to re-setup my build environment as Windows decided to corrupt itself during an update lol
You can technically use the 5.3 version of the binary and just recompile the plugin on project startup. Do note: recompiling might not work if you have a blueprint only project
Okay, thanks, we'll be waiting. That is, if the project is made on blueprints, will an error always be shown? And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?
will an error always be shown?
Only if it's not compatible with 5.4 or if there's a compilation error (ie. missing dependencies). Otherwise it might just recompile perfectly fine
And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?
Yes, this is generally the recommended approach if you have issues with compiling in a Blueprint only project
Otherwise if you're happy to wait, I will get the new version out as soon as possible
@KeinEngelZlat 5.4 support is available in version 3.4.0
@KeinEngelZlat 5.4 support is available in version 3.4.0
Thanks a lot!
Hi, everyone! When the plugin version is planned for the UE5 version 5.4.2? If the transfer to the new version is not planned or is not planned in the near future, then how can I recompile the plugin on my own? I have not found the source code of the plugin. @JaydenMaalouf