Closed beacrea closed 7 years ago
Very interesting! I'll have to explore those as well. :D
I was wondering if maybe we should document the actions in some kind of machine-readable format (JSON, XML, CSV??) to make them better searchable? Just to make sure that if you / anyone else wants to help by documenting large numbers of actions we better save some time and store them in some sane format right from the beginning.
I think that's a great idea. Would JSON be the most approachable? It's obviously easy to convert between any of them, but might be the easiest format for Furby to be plugged into IoT/web.
On Wed, Jan 25, 2017, 11:58 AM Florian Euchner notifications@github.com wrote:
I was wondering if maybe we should document the actions in some kind of machine-readable format (JSON, XML, CSV??) to make them better searchable? Just to make sure that if you / anyone else wants to help by documenting large numbers of actions we better save some time and store them in some sane format right from the beginning.
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Yeah, I'd be fine with JSON, that should be easy to work with and also be easy to integrate into fluffd / fluffd-client at some point. Maybe something like:
{
"<input>" : {
"<index>" : {
"<subindex>" : {
"<specific>" : {
"audio" : {
"english" : "..."
},
"eyes" : "...",
"movement" : "...",
"other" : "..."
}
}
}
}
}
where maybe we could have some defined values for eyes
and movement
, e.g. "eyes" : "normal"
for nothing special or "eyes" : "trophy"
for that trophy animation. This structure might have to be adjusted for the DLC-file-dependent actions though (maybe have those actions in extra files for the specific DLC file versions).
I think thats a solid strategy. It'll make scripting complex actions in sequence a lot easier.
On Wed, Jan 25, 2017 at 1:22 PM Florian Euchner notifications@github.com wrote:
Yeah, I'd be fine with JSON, that should be easy to work with and also be easy to integrate into fluffd / fluffd-client at some point. Maybe something like:
{ "" : { "
" : { " " : { " " : { "audio" : { "english" : "..." }, "eyes" : "...", "movement" : "...", "other" : "..." } } } } } where maybe we could have some defined values for eyes and movement, e.g. "eyes" : "normal" for nothing special or "eyes" : "trophy" for that trophy animation. This structure might have to be adjusted for the DLC-file-dependent actions though (maybe have those actions in extra files for the specific DLC file versions).
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Thank you 👍 !
Just as a note: Those action subindices contain even more actions that for different
specific
values, e.g.55.1.0.2
is "the day is ours". More documentation on Furby's actions is always welcome!