Jeryn99 / Weeping-Angels

Minecraft Mod - Adds the terrifying Weeping Angels to the Game, Minecraft. Don't Blink!
https://minecraft.curseforge.com/projects/weeping-angels-mod
GNU Affero General Public License v3.0
35 stars 20 forks source link

Angels teleport range config doesn't work #278

Closed mohammedajao closed 3 months ago

mohammedajao commented 1 year ago

I am teleported 3400 blocks away from spawn despite restricting the config.

1.16.5 version. Forge 36.34.2

` [world_gen]

Config to toggle the generation of arms in snow biomes

arms = true
#Configure whether the mods ores spawn. This MAY require a restart when changed.
genOres = true
#Configure whether Graveyard Structures spawn. This will require a restart when changed.
genGraveyard = true
#Configure whether Catacombs Structures spawn. This will require a restart when changed.
genCatacombs = true

[spawn]

The minimum amount of 'Weeping Angels' that spawn at each spawn attempt

#Range: 1 ~ 100
minCount = 1
#The maximum amount of 'Weeping Angels' that spawn at each spawn attempt
#Range: 1 ~ 100
maxCount = 2
#The weight of spawn in relation to other mods 'Weeping Angels' will spawn in. Less than 100 = Rarer
#Range: > 1
spawn_weight = 1
#'Weeping Angel' spawn classification
#Allowed Values: MONSTER, CREATURE, AMBIENT, WATER_CREATURE, WATER_AMBIENT, MISC, EITD_EYES
spawnType = "MONSTER"
#Note: A list of biomes where angels should spawn.
spawnBiomes = ["minecraft:plains", "minecraft:forest", "minecraft:nether_wastes", "minecraft:wooded_hills", "minecraft:birch_forest", "minecraft:birch_forest_hills", "minecraft:dark_forest", "minecraft:sunflower_plains", "minecraft:flower_forest", "minecraft:tall_birch_forest", "minecraft:tall_birch_hills", "minecraft:dark_forest_hills", "minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:basalt_deltas"]

[angel]

Damage Type For Angels

#Allowed Values: NOTHING, ANY_PICKAXE_AND_GENERATOR_ONLY, ANY_PICKAXE_ONLY, DIAMOND_AND_ABOVE_PICKAXE_ONLY, GENERATOR_ONLY, EVERYTHING
damageType = "ANY_PICKAXE_AND_GENERATOR_ONLY"
#Non-child angels play scraping sounds when moving, this toggles that
playScrapeSound = true
#Toggle seen sounds
playSeenSounds = true
#The damage dealt by an angel
#Range: 1.0 ~ 1.7976931348623157E308
damage = 8.0
#XP gained from angels
#Range: > 1
xpGained = 25
#If this is enabled, the timey wimey detector can blow up chickens when in use randomly
chickenGoboom = true
#If this is enabled, baby angels will blow out light items from the players hand
torchBlowOut = true
#if enabled, angels will freeze when they see one another. (Impacts performance a bit)
freezeOnAngel = false
#Determines the range the angels will look for players within, personally, I'd stay under 100
#Range: 1 ~ 100
stalkRange = 65
#Determines the angels move speed
#Range: 0.1 ~ 1.7976931348623157E308
angelMovementSpeed = 0.2
#If this is enabled, angels will break blocks (If gamerules allow) - !!!! BLOCK BLACKLISTING: You may be looking for a config option in order to stop certain blocks from being broken. You can do this with a datapack using weeping_angels:angel_proof
blockBreaking = true
#The maximum range a angel can break blocks within
#Range: 1 ~ 120
blockBreakRange = 15

[teleport]

Teleport Type - STRUCTURES: Teleports you to Structures Only - DONT: No Teleporting, only damage - RANDOM: Anywhere

#Allowed Values: STRUCTURES, RANDOM_PLACE, DONT
teleportType = "STRUCTURES"
#Note: This a list of dimensions that angels should NOT teleport you to.
notAllowedDimensions = ["minecraft:the_end"]
#just teleport. no damage.
justTeleport = false
#The maximum range a user can be teleported by the Angels
#Range: > 1
teleportRange = 128
#If this is enabled, angel teleporting can also tp the player to other dimensions
angelDimTeleport = false
#Should Angels target creative players?
aggroCreative = true

[block]

This config option toggles whether angels can spawn from Statues/Plinths when they receive a redstone signal

spawnFromBlocks = true

[misc]

Toggle whether santa hats are shown at Xmas

showSantaHatsAtXmas = true
#Toggle certain angel models (Only applies to Entity)
allowedAngelTypes = ["DISASTER_MC", "DOCTOR", "ED", "ED_ANGEL_CHILD", "A_DIZZLE", "DYING", "VILLAGER", "VIO_1", "VIO_2", "SPARE_TIME"]
#Toggle certain angel variants (Only applies to Entity)
allowedVariants = ["weeping_angels:gold", "weeping_angels:diamond", "weeping_angels:iron", "weeping_angels:mossy", "weeping_angels:normal", "weeping_angels:basalt", "weeping_angels:rusted", "weeping_angels:rusted_no_arm", "weeping_angels:rusted_no_wing", "weeping_angels:rusted_no_head", "weeping_angels:dirt", "weeping_angels:emerald", "weeping_angels:copper", "weeping_angels:lapis_lazuli", "weeping_angels:quartz"]

`

github-actions[bot] commented 3 months ago

This issue has been marked as stale due to inactivity. If this is still a relevant issue, please comment or take action to prevent it from being closed.