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JezuzLizard
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Recompilable-gscs-for-BO2-zombies-and-multiplayer
This project is primarily for use for plutonium t6 use on other clients at your own risk.
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Fixes "infinite" loop on unitriggers
#42
GerardS0406
opened
2 years ago
0
Fix trio logic. Add missing repeat robot prevetion
#41
HuthTV
closed
2 years ago
0
add .gitattributes to allow gsc language detection
#40
INSANEMODE
closed
2 years ago
1
dm.gsc compiles with no errors now
#39
mjkzy
closed
3 years ago
0
compiles with 0 errors
#38
mjkzy
closed
3 years ago
0
CLI compiler and some fixes for Cerberus
#37
withmorten
opened
3 years ago
3
the gsc studio google drive link is "infected" with a virus and can't be downloaded
#36
withmorten
opened
3 years ago
0
fix staff parts not glowing.
#35
INSANEMODE
closed
3 years ago
2
_zm_spawner.gsc exceeded max number of child server scripts on zm_tomb/Origins
#34
INSANEMODE
opened
3 years ago
3
Update _zm_challenges.gsc
#33
INSANEMODE
closed
3 years ago
3
Update readme.md
#32
INSANEMODE
closed
3 years ago
0
Update zm_prison.gsc
#31
INSANEMODE
closed
3 years ago
0
update _zm_afterlife.gsc
#30
INSANEMODE
closed
3 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Staff parts do not glow
#29
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Giant robot at church feet have no openings
#28
JezuzLizard
opened
4 years ago
2
Plutonium Specific Fixes: Origins 8 Player Bugs: Sometimes staves are stuck in the staff holders even if another player already has them
#27
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Intersection tracker causes players to die on spawn occasionally
#26
JezuzLizard
opened
4 years ago
3
Plutonium Specific Fixes: Origins 8 Player Planned Features: Tablet step can be repeated infinitely if the player hasn't already done it
#25
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Step 6 of the ee doesn't work
#24
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Players in the 5th+ slot can't obtain the fists from the rewards chests
#23
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Dig piles don't produce zombies
#22
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Extra long silence when staff upgrade is done
#21
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Occasionally a bug will occur where you cannot pick up a staff while already holding a staff
#20
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Staves can occasionally be in both the excavation site and crazy place at the same time
#19
JezuzLizard
opened
4 years ago
0
Plutonium Specific Fixes: Origins 8 Player Bugs: Reward chests only give rewards based on char index
#18
JezuzLizard
opened
4 years ago
0
Update zm_highrise.gsc
#17
INSANEMODE
closed
4 years ago
0
8 Player Origins - How are Staffs handled?
#16
chxseh
closed
4 years ago
1
Changes Trigger Length
#15
GerardS0406
closed
4 years ago
0
_bot.gsc causes a server crash without any output.
#14
xerxes-at
closed
4 years ago
1
_bot_ctf.gsc has 3 unresolved externals
#13
xerxes-at
closed
4 years ago
1
_bot_combat.gsc has an unresolved external
#12
xerxes-at
closed
4 years ago
1
_zm_perks.gsc does not properly initialize the correct perks on the map for every location and gamemode
#11
JezuzLizard
closed
4 years ago
1
_zm_perks.gsc causes the perks to be out of sync of the elevators on die rise
#10
JezuzLizard
closed
4 years ago
1
_zm_gametype.gsc does not properly load sub-gametypes and sub-maps
#9
JezuzLizard
closed
4 years ago
1
_zm_powerups.gsc's carpenter function crashes the server on grab
#8
JezuzLizard
closed
4 years ago
1
_zm_powerups.gsc's custom powerup grab function does not work
#7
JezuzLizard
closed
4 years ago
1
the sliquifier permanently applies the sliding effect to all valid entities
#6
JezuzLizard
opened
4 years ago
0
the sliquifier does not apply its proper damage
#5
JezuzLizard
opened
4 years ago
0
_zm_weapons.gsc will not run if a certain function is called
#4
JezuzLizard
closed
4 years ago
1
_zm_magicbox.gsc causes the client to crash when the mystery box is used
#3
JezuzLizard
closed
4 years ago
1
_zm_chugabud.gsc causes the server to hang indefinitely on activation
#2
JezuzLizard
opened
4 years ago
0
_zm_timer.gsc having no shader
#1
JezuzLizard
opened
4 years ago
0