Jikoo / OpenInv

Open anyone's inventory as a chest, real-time!
GNU General Public License v3.0
119 stars 36 forks source link

Update to 1.20.6 #194

Closed Jikoo closed 3 months ago

Jikoo commented 4 months ago

1.20.6 is largely functional with the exception of inventory saving, which seems to reset for reasons I haven't yet managed to track down. Paper support requires a slight change to version detection logic that has already been done in development, but with offline saving not working correctly I am not comfortable pushing a release.

Jikoo commented 3 months ago

For anyone who is running Spigot and wants to update OI in the meantime, builds can be downloaded from runs of the CI action: https://github.com/Jikoo/OpenInv/actions/workflows/ci.yml?query=branch%3Amaster

Jikoo commented 3 months ago

A status update: I had started working on using ASM to remap all Craftbukkit usages, only to find out that now Paper has unbent a little more on their stance and now remaps plugins. Now all that needs to be done to is load the correct internals for the unversioned package, which I did a couple days ago.

I also noticed that player data is not saving correctly when doing offline edits (I swear I checked that and it was working on Spigot before, but rolling back to the previous Spigot build yields the same problem), so that is the current release blocker.

Bot24280 commented 3 months ago

How ro download

Jikoo commented 3 months ago

You cannot currently download a fully functional build because of the bug I mentioned in my previous post. You can download one of the buggy builds from the corresponding actions run, the dist artifact.

LOOHP commented 3 months ago

PaperMC currently automatically remaps spigot-mapped jars to paper-mapped jars before a plugin loads automatically. The only thing that it doesn't work for is reflection. If I'm not mistaken, OpenInv uses modules and not reflection to use NMS internals. Wouldn't it just work on its own?

Jikoo commented 3 months ago

OI uses reflection to load the correct corresponding classes. 170ebaad2b8da56ab3d77fada3a4b7e1f3f894c3 will update this to handle Paper's changes.

LOOHP commented 3 months ago

I see, though I was mainly referring to the part where you mention the need to use ASM to rewrite classes at runtime on Paper on your own.

Jikoo commented 3 months ago

https://github.com/Jikoo/OpenInv/issues/194#issuecomment-2105934923

Guess I should update OP.

LOOHP commented 3 months ago

Ah, sorry for not reading carefully. My bad.

Jikoo commented 3 months ago

Finally found the problem after going in circles for hours, one little change. PlayerDataStorage#load(Player) now also tries to load the data into the player. The most painful part about it is that's the first place I had looked for changes, and somehow overlooked it.