Jire / Charlatano

Proves JVM cheats are viable on native games, and demonstrates the longevity against anti-cheat signature detection systems
GNU Affero General Public License v3.0
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"Failed to load class org.slf4j.impl.StaticLoggerBinder" #1013

Open freduard opened 3 years ago

freduard commented 3 years ago
SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.

Everything seems to work besides the ESP being janky sometimes.

Built Charlatano with JDK 8, JAVA_HOME points to JRE.

freduard commented 3 years ago

After a while I've been noticing that the aimbot acts weird sometimes. Maybe I'm crazy, but I feel like it glitches and jitters around. Sometimes it doesn't engage, same applies to RCS and force aim.

freduard commented 3 years ago

After further testing it seems that RCS just doesn't work 50% of the time. I turned up the "Perfect Aim" FOV which is supposedly supposed to instantly snap to the enemies head. That doesn't work either. I'm pretty sure I've seen it in action but most of the time it doesn't work, even with the FOV turned up by a lot. I can't really imagine a way of doing this the wrong way and breaking Charlatano because all I'm doing is just replacing false to true and making some numbers bigger and smaller. I do follow the comments and warnings written next to each function.