JoaoBaptMG / PathRenderingLab

Repository for research on complete SVG rendering
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What about Kokojima's method? #1

Closed prepare closed 5 years ago

prepare commented 5 years ago

Hello @JoaoBaptMG.

I don't hesitate to subscribe as the Lab's fanclub :)

I love your works! :+1: :1st_place_medal:

What about Kokojima's method "Resolution Indendent Rendering of Deformable Vector Objects using Graphics Hardware"

They use Stencil+ Loop-Blinn, But they said it is more simpler than only Loop-Blinn.

p118-kokojima.pdf

JoaoBaptMG commented 5 years ago

Hey @prepare, I have seen this method too, while searching for alternatives of Loop-Blinn. However, it requires a stencil buffer (it uses it to compute pixel coverage, according to the fill rules), and is also not easy to antialias with quality - the method chosen can antialias the curve on the pixel shader, this one would not be possible by the very nature of the stencil buffer.

Edit: sorry for the lateness, for some reason GitHub did not alert me of the issue.