Closed prepare closed 5 years ago
Hey @prepare, I have seen this method too, while searching for alternatives of Loop-Blinn. However, it requires a stencil buffer (it uses it to compute pixel coverage, according to the fill rules), and is also not easy to antialias with quality - the method chosen can antialias the curve on the pixel shader, this one would not be possible by the very nature of the stencil buffer.
Edit: sorry for the lateness, for some reason GitHub did not alert me of the issue.
Hello @JoaoBaptMG.
I don't hesitate to subscribe as the Lab's fanclub :)
I love your works! :+1: :1st_place_medal:
What about Kokojima's method "Resolution Indendent Rendering of Deformable Vector Objects using Graphics Hardware"
They use Stencil+ Loop-Blinn, But they said it is more simpler than only Loop-Blinn.
p118-kokojima.pdf