Closed srcres258 closed 5 months ago
Thank you for the offer :) but I do like to keep everything here C-written as it's directly linked to the website/book and adding extra languages that aren't directly mentioned in the text would convolute things somewhat I find. Not by much, but I'd rather it be a separate thing. Hope you understand!
Thank you for the offer :) but I do like to keep everything here C-written as it's directly linked to the website/book and adding extra languages that aren't directly mentioned in the text would convolute things somewhat I find. Not by much, but I'd rather it be a separate thing. Hope you understand!
Got it. In this case, would it be possible for you to add a link or introduction to my Rust-version repository as the separation so that my code won't interfere with yours?
Yes, if your Rust repo is big enough I'd be happy to mention it in the readme, and code repository page of LearnOpenGL :)
Yes, if your Rust repo is big enough I'd be happy to mention it in the readme, and code repository page of LearnOpenGL :)
Thanks! I'll move on to my work then.
Dear @JoeyDeVries ,
The work was done. Here's my Rust-rewritten repository: https://github.com/srcres258/learnopengl-rust
Wish you to add it to the code repository page and the README in your free time. :)
Sorry for the delay, had a few busy weeks. Writing now to tell you I haven't forgotten you. I will be able to make some time for this soon! 🙏
Took a while, but I added your repo to the readme and LearnOpenGL's code repository page, thank you!
Dear @JoeyDeVries ,
I've been learning Rust for a while and learning OpenGL simultaneously. Is it convenient for you to include the Rust version code based on the existing C-written code logic to this repository? I'm glad to give the readers a different flavor of implementations of OpenGL in a novel language and migrate the old code to a new language which is booming nowadays.
Looking forward to your reply. :)