GCDKit is Grand Central Dispatch simplified with Swift.
GCDKit implements the following constructs. To see how they work, jump right to the Common Usage Patterns section below.
GCDQueue
: An abstraction of the dispatch_queue_*
API. GCDQueue
s are expressed as enum
s, because we typically only need to deal with these queue types:public enum GCDQueue {
case Main
case UserInteractive
case UserInitiated
case Default
case Utility
case Background
case Custom(dispatch_queue_t) // serial or concurrent
}
GCDBlock
: A struct that abstracts iOS 8's new dispatch_block_*
family of APIs.GCDGroup
: An abstraction of the dispatch_group_*
API.GCDSemaphore
: An abstraction of the dispatch_semaphore_*
API.Here are some common use cases and how you can write them using GCDKit.
With the iOS SDK:
let mainQueue = dispatch_get_main_queue()
let defaultQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
let customSerialQueue = dispatch_queue_create("mySerialQueue", DISPATCH_QUEUE_SERIAL)
let customConcurrentQueue = dispatch_queue_create("myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT)
With GCDKit:
let mainQueue: GCDQueue = .Main
let defaultQueue: GCDQueue = .Default
let customSerialQueue: GCDQueue = .createSerial("mySerialQueue")
let customConcurrentQueue: GCDQueue = .createConcurrent("myConcurrentQueue")
In addition, custom queues created with dispatch_queue_create(...)
typically target a default-priority global queue unless you use the dispatch_set_target_queue(...)
API. For example, to raise the priority level of a created queue with the current SDK:
let customConcurrentQueue = dispatch_queue_create("myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT)
dispatch_set_target_queue(customConcurrentQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0))
With GCDKit, you can immediately specify the target queue on creation:
let customConcurrentQueue: GCDQueue = .createConcurrent("myConcurrentQueue", targetQueue: .UserInteractive)
With the iOS SDK:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
// some heavy work...
dispatch_async(dispatch_get_main_queue()) {
// send results to UI
}
}
With GCDKit you can either start a task chain from GCDBlock.async(...)
:
GCDBlock.async(.Default) {
// some heavy work...
}.notify(.Main) {
// send results to UI
}
or directly from a specific GCDQueue
enum
value:
GCDQueue.Default.async {
// some heavy work...
}.notify(.Main) {
// send results to UI
}
You can chain .notify(...)
calls as much as needed.
With the iOS SDK:
let dispatchGroup = dispatch_group_create()
dispatch_group_enter(dispatchGroup)
doSomeLongTaskWithCompletion {
dispatch_group_leave(dispatchGroup)
}
dispatch_group_async(dispatchGroup, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
// do another long task
}
dispatch_group_async(dispatchGroup, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
// do yet another long task
}
dispatch_group_notify(dispatchGroup, dispatch_get_main_queue()) {
// report completion
}
With GCDKit you can still use the usual enter()
-leave()
pairs and you can chain async calls to the dispatch group:
let dispatchGroup = GCDGroup()
dispatchGroup.enter()
doSomeLongTaskWithCompletion {
dispatchGroup.leave()
}
dispatchGroup.async(.Default) {
// do another long task
}.async(.Default) {
// do yet another long task
}.notify(.Main) {
// report completion
}
With the iOS SDK:
let numberOfIterations: UInt = 10
let semaphore = dispatch_semaphore_create(Int(numberOfIterations))
dispatch_apply(numberOfIterations, dispatch_queue_create("myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT)) {
(iteration: UInt) -> Void in
// do work for iteration
dispatch_semaphore_signal(semaphore)
}
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER)
With GCDKit:
let numberOfIterations: UInt = 10
let semaphore = GCDSemaphore(numberOfIterations)
GCDQueue.createConcurrent("myConcurrentQueue").apply(numberOfIterations) {
(iteration: UInt) -> Void in
// do work for iteration
semaphore.signal()
}
semaphore.wait()
Feel free to report any issues or send suggestions!
GCDKit is released under an MIT license. See the LICENSE file for more information