Closed Deadlock989 closed 1 year ago
Thank you Deadlock989 for taking the time to review the IR3 support. I believe the first three suggestions have now been addressed as per your suggestion. However the last issue is intentional, the barrelling recipes are disabled as IR3 makes use of specialty barrelling machines.
Ah, yes, forgot to close the issue since this is addressed in1.5.2. But feel free to reopen if you find anything else
Thank you for including IR3 support in your mod.
Some suggestions (based on what I'm seeing in PE 1.5.1):
ir-barrelling
). Top tip: you can ask IR3 to automatically calculate the correct prerequisite techs for a technology based on the ingredients in its recipe unlocks by including a fieldIR_native = true
in the technology prototype, so that if anything changes in IR3 or by a third mod, the tech will adjust itself to match; however this sometimes has unwanted side effects, especially where recipe loops are concerned, so you may prefer to set it up manually.ir-processing
), so nuclear stuff is split across two tabs.