Closed RJ closed 3 months ago
can't reproduce my issue with the warning appearing re: static rigidbodies. i definitely was plagued with loads of warnings about my static walls at some point, but it's possible i'd configured something wrong.
i think it's still a worthwhile patch to prevent warnings when kinematic bodies overlap though
Objective
When spawning lots of overlapping static colliders (eg: walls) i see a lot of "X and Y are overlapping at spawn, which can result in explosive behavior".
Explosive behaviour is only a concern for dynamic bodies.
Solution
Only show the warning if at least one of the bodies is dynamic.
Changelog