some bug-fixes weren't necessary and instead made it worse for any FOV changes.
also apparently, the "bug-fix" at a line containing fixfovmult = view.fov / fov just made the ARC9 FOV smaller rather than fixing it entirely, changing it to fixfovmult = fov / view.fov on other hand made it increase the ARC9 FOV.
also the unnecessary changes to the Beatrun_FOV callback made it to each time you changed your FOV (through Q-menu or console), it made the FOV change back to the original FOV.
Also fixed the issue, where you had to press Left Shift instead of Left Control in order to do a Safety Roll, after jumping off a swing rope or zipline.
some bug-fixes weren't necessary and instead made it worse for any FOV changes. also apparently, the "bug-fix" at a line containing
fixfovmult = view.fov / fov
just made the ARC9 FOV smaller rather than fixing it entirely, changing it tofixfovmult = fov / view.fov
on other hand made it increase the ARC9 FOV. also the unnecessary changes to theBeatrun_FOV
callback made it to each time you changed your FOV (through Q-menu or console), it made the FOV change back to the original FOV.