Hello,
I need to create a skeleton with a tighter gradient, my advice is to allow the user to init SkeletonGradient directly with a color array, this way he can initialize the object with more colors for a fully customizable gradient.
In this way for example:
From SkeletonGradient.Swift:26
gradientColors = [baseColor, baseColor, secondary, baseColor, baseColor]
I don't know if I already have the way to do it, but I can't find it.
Thanks,
Enzo
Hello, I need to create a skeleton with a tighter gradient, my advice is to allow the user to init SkeletonGradient directly with a color array, this way he can initialize the object with more colors for a fully customizable gradient.
In this way for example: From SkeletonGradient.Swift:26
gradientColors = [baseColor, baseColor, secondary, baseColor, baseColor]
I don't know if I already have the way to do it, but I can't find it. Thanks, Enzo